Inspiration and Concepts


Greetings, my dear reader!

This is my first post ever and in the very begginning I would like to share some of my first concepts and inspirations plus ask you for some technical suggestions. 

As I am a programmer and not an artis I can not produce unique assets and arts so I decided to go with something publicly acessible and process it to look like 2D. 

I am going to use free Paragon assets for my first prototypes and the very first character that I am trying to process into 2D is Countess. This character really inspires my with her charisma and style.

So first I just made a picture in unreal and processed in using Pixelicius web-site to make this portrait.

 

After that I decided to go and try to make some animations. I set up a small scene and rendered running animations into png images and then one by one processed them in Pixelicious. Here are some results.

After that I decided to go and try to set up a scene for inspiration. I imagine this game visually as something bloody, vampire and mystical. I made a toon shader and applied it to all Countess's materials and also set up a post process volume in scene, it gave character cartoonish look. This is all done in unreal engine, i spent about 3 days but now I dont need to use Pixelicious and process every image there. 

And finally I decided to make a run animation for this character, I set up a scene and rendered it and now i have a flipbook for run animation that i will use in the game.

And finally I would like to ask you should I host my game? I plan on making it open source from the very beginning but I dont know good free git hostings for games. Github is the best but it has a 1GB size limit of the repository , gitlab is also fine and its size limit is bigger (10GB), and also I know that Azure give 200GB free storage but I dont know if it is a good solution for an open source project. So I would be really happy to get some suggestions regarding this question.

Thank you for reading! 

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